|
Post by Wolfrahm on Sept 9, 2012 13:22:51 GMT
-Council: The Crucible, which either allows you to destroy or control any Reapers in a gravity well or possible act as a massive EMP. -Cerberus: A huge nuke (with somewhere around a 100Mt blast yield) Now for my Idea of the Reaper Superweapon: An Alpha Relay Cannon, Effectively a mass effect propelled Mass Relay capsule that can be fired into systems to allow direct travel between that system and other relays (similar to the Visari's kostura cannon's phase stabilizer effect except the Alpha Relay Cannon would have a a permanent effect). It would allow the Reapers to remotely place Mass Relays in any system they wished ,so they could jump straight to it if they wished. The Reapers should be able to build Alpha Relays and normal Relays. This idea though is now not valid anymore, due to a change in the Reapers abilities: Lord_set:"Close to the end of the tech tree they will allow reapers to jump into any system they have previously been to before" I think it is a bit overpowered. In ME1 it was already established that even the Reapers needed to use the Mass Relays to travel great distances in a short enough period of time. What do you guys think about my idea?
|
|
spud
Salarian Hatchling
Posts: 10
|
Post by spud on Sept 26, 2012 8:26:43 GMT
I Don't Think The Reaper would need a superweapon besucsea of there sherrpower and firepower.
|
|
|
Post by Wolfrahm on Sept 26, 2012 10:50:06 GMT
It's not really a super weapon, more of a super support ability.
|
|
spud
Salarian Hatchling
Posts: 10
|
Post by spud on Oct 2, 2012 21:01:17 GMT
in what why like indoctrination? or supporting the ships please no bescusea i play a star treak mod and the Brog killed as soon as i came into contact
|
|
|
Post by Wolfrahm on Oct 9, 2012 13:29:16 GMT
Support as in allowing instant and direct travel between two previously unconnected planets. It certainly has little to do with indoctrination directly.
|
|
|
Post by davidt0504 on Oct 9, 2012 17:28:19 GMT
I think it would be worthwhile having 2 super weapons per faction.
Hear me out. 1 researchable super weapon in each different branch. In other words a wuper weapon for Cerberus Pure Human and another for Synthesis. (Btw it might be cool for Cerberus to be branched into Control and Synthesis instead of Pure human).
This wouldn't be as necessary for the Council or Reapers I guess but it would be cool for Cerberus to have either a massive weapon or something more subversive depending on how you branched into the Tech trees.
|
|
|
Post by Wolfrahm on Oct 9, 2012 17:40:01 GMT
I think it would be worthwhile having 2 super weapons per faction. Hear me out. 1 researchable super weapon in each different branch. In other words a wuper weapon for Cerberus Pure Human and another for Synthesis. (Btw it might be cool for Cerberus to be branched into Control and Synthesis instead of Pure human). This wouldn't be as necessary for the Council or Reapers I guess but it would be cool for Cerberus to have either a massive weapon or something more subversive depending on how you branched into the Tech trees. I don't mind the concept. The implementation of this concept would be the problem though.
|
|
|
Post by jedicolin on Mar 20, 2013 11:06:46 GMT
The reapers could just use the star child as a super weapon...
|
|
|
Post by Shockmatter on Mar 25, 2013 18:40:10 GMT
Would Cerberus' nuke hit the planet like the TEC's Novalith or will it effect ships/structures in the gravity well? As for the Reapers I'd say they should be able to fully indoctrinate a planet (bring it fully under control and uncapturable by other factions for a WHILE)
|
|
|
Post by Wolfrahm on Mar 26, 2013 20:04:28 GMT
I'm hoping the C.A.R.E cannon will damage everything in a gravity well, including the planet. As for the Reapers I'd say they should be able to fully indoctrinate a planet (bring it fully under control and uncapturable by other factions for a WHILE) That's seems like a good idea for a Reaper titan ability.
|
|
|
Post by jedicolin on Mar 27, 2013 18:43:20 GMT
Nobody likes my idea
|
|
|
Post by Wolfrahm on Mar 30, 2013 2:38:57 GMT
You can't use the star-child because I put a bullet through its skull.
|
|
|
Post by jedicolin on Mar 30, 2013 4:35:59 GMT
Haha good job wolf. I like your ideas.
|
|
whenix
Salarian Hatchling
Posts: 17
|
Post by whenix on Apr 2, 2013 17:11:26 GMT
Been reading this forum a couple of weeks now, there really are some good ideas. Since positive criticism is Welcome, here i go!
The reapers, as powerfull they may be, they also build slow and are expensive if im correct. this should in a sense make up for the weaker vessels of the council and cerberus that build at a faster and economic cheaper way.
That say'd, If "The Crucible" can completely destroy incoming reapers, i find that overwheling... however, suvere damage to the reapers (not geth and collector ships) or temporary control of reaper ships or detering them from the gravity for 15 or 20 minutes makes more sense. especialy if placed in frontline planets as a first defense so your fleet can mobilize to the planet. thats tactical and fun! This also give collector and geth capital ships a bigger role later on and wil ensure them being build allong the way...
the Reaper superweapon is an awsome idea :-D
cerberus... could be fun... hoping for a big bang... but that in turn would not bother the reapers i think ;-)
|
|
whenix
Salarian Hatchling
Posts: 17
|
Post by whenix on Apr 5, 2013 8:25:18 GMT
Instead of a reaper superweapon, we could allow them to build 2 titans haha :-P (i know its overwhelming but it would be so cool to see 2 large super reapers combined whit an armada of capital reapers :-P)
the short version, goodby advanced organic life, where gonna make a brand new reaper out of you! lol!
|
|