wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Nov 25, 2012 15:29:18 GMT
There is finally life here again! Huzzah!
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Post by alandrew456 on Nov 25, 2012 17:30:09 GMT
Hello everyone !! I've been wanting to play around, and try to model some things and/or texture things, what programs would anyone suggest for a beginner ? (noob if you will ) Thanks, Alan Drew Blender and Wings3D are free, open-source 3d modeling programs........ Precisely. So, alandrew456, If your intention is to model for games or really anything, by all means, rather use Blender, as Emberlaque suggested. If you wish to just simply model for fun, rather use sketchup. Thanks to the both of you !!
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Post by Emberblaque on Nov 25, 2012 21:57:07 GMT
I'm not certain ,but I'm quite sure, that the plugin I currently use to export my sketchup models into obj models changes all the polygons into triangles. Though I still have problems texturing It in blender. Also Sketchups scaling system is problematic when It comes to exporting the model, often resulting in the exported model being either massive or microscopic. But I've never tried to get my model working in SoaSE before. I see, I think you would probably have some difficulty. Nothing you couldn't fix by reading the mesh errors in the dev mode log, but it's just a question of whether or not it's worth the work compared to modeling in a different program. I commend your bravery for diving into modeling, it's quite an intimidating subject IMO.
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Post by Wolfrahm on Nov 26, 2012 8:30:47 GMT
... it's just a question of whether or not it's worth the work compared to modeling in a different program. ...it's quite an intimidating subject IMO. Initially I was intimidated by sketchup! ;D I'm quite sure you would be hard pressed to find a modeler who admits to ever being intimidated by sketchup. I'll continue modeling in sketchup for now, and give Blender a go too, but If I ever decide to do some serious modeling I'll rather just get 3ds max (or at least try the 30 day trial edition). Thanks to the both of you !! And thanks to you! I got just as much from this discussion as you did.
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Post by epelix on Dec 22, 2012 12:25:01 GMT
Silent here again.
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Dec 22, 2012 23:13:51 GMT
Blame the Reapers.
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Post by epelix on Dec 23, 2012 0:39:30 GMT
They must have broke everyones extranet connections.
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Post by Wolfrahm on Dec 28, 2012 11:10:28 GMT
Is it just me or is moddb down?
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Post by epelix on Dec 28, 2012 11:21:02 GMT
I dont think it is just you.
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Post by Wolfrahm on Dec 28, 2012 11:35:51 GMT
To think your previous post mentioned the Reapers having broken the extranet...
*Scratch that, It is working again.
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Post by alandrew456 on Jan 18, 2013 21:53:10 GMT
Anyone else see the problems the SOTP's team are having with their beta. I do hope they can solve them quickly tho One thing though, if the DOTR team does have a public beta i hope they don't have any starting problems like they are.
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Post by Reaper_Armada on Jan 20, 2013 3:05:17 GMT
Anyone else see the problems the SOTP's team are having with their beta. I do hope they can solve them quickly tho One thing though, if the DOTR team does have a public beta i hope they don't have any starting problems like they are. I would not want to have any fancy install apps. It should just be a easy extraction from the download into the mod folder.
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Post by Emberblaque on Jan 20, 2013 21:05:08 GMT
We did it because a surprising amount of people complain about the difficulty of installing mods, even though in both of our opinions it's very simple.
The real issue was with sloosecannon accidentally using harpo's text to binary conversion tool without having the ConvertData.exe in the same directory. It corrupted all of our entities, brushes, meshes, and particles, causing people to crash upon launch. One person complained of the installer corrupting all of their Sins data, but testing of the same installer since indicates that problem wasn't on our end. I've since sent sloosecannon a batch script for converting the files to binary format. Things should be good this time around. We were admittedly sloppy the first time around, but really because this is something we've never had to do before. A very small selection of mods actually make it to a public release of any sort beyond sharing assets when they die. We found that there a rather surprising number of opportunities to make a perfectly stable mod unstable when trying to make a private beta build ready for public consumption.
I hope I'm not sounding defensive.
While I'm here I have to bring attention to Zombie's role in describing to me how to quickly remove the other unfinished factions in SotP without introducing any instability to the mod. We wouldn't be releasing anything at all without his suggestions, so thanks Zombie! It's all rather obvious now that it's been explained to me but I certainly wouldn't have come up with a solution like that in time under all that pressure.
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Post by alandrew456 on Jan 22, 2013 20:40:19 GMT
So, July 13, 2013....... That will be all
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Post by Reaper_Armada on Jan 22, 2013 23:29:53 GMT
We did it because a surprising amount of people complain about the difficulty of installing mods, even though in both of our opinions it's very simple. The real issue was with sloosecannon accidentally using harpo's text to binary conversion tool without having the ConvertData.exe in the same directory. It corrupted all of our entities, brushes, meshes, and particles, causing people to crash upon launch. One person complained of the installer corrupting all of their Sins data, but testing of the same installer since indicates that problem wasn't on our end. I've since sent sloosecannon a batch script for converting the files to binary format. Things should be good this time around. We were admittedly sloppy the first time around, but really because this is something we've never had to do before. A very small selection of mods actually make it to a public release of any sort beyond sharing assets when they die. We found that there a rather surprising number of opportunities to make a perfectly stable mod unstable when trying to make a private beta build ready for public consumption. I hope I'm not sounding defensive. While I'm here I have to bring attention to Zombie's role in describing to me how to quickly remove the other unfinished factions in SotP without introducing any instability to the mod. We wouldn't be releasing anything at all without his suggestions, so thanks Zombie! It's all rather obvious now that it's been explained to me but I certainly wouldn't have come up with a solution like that in time under all that pressure. Ah ok. Thanks for explaining it to me. And zombie is quite a master, it's unfortunate he is very busy all the time.
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