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Post by davidt0504 on Oct 10, 2012 17:24:40 GMT
Actually, I think that if we're going to have to have one that works for all 3 then yeah communications works best. Reapers don't have culture and neither does Cerberus.
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Post by Shockmatter on Dec 4, 2012 14:17:07 GMT
Wow. Just wow. I can't believe Wolfrahm messaged this to me all the way back in September and I'm just now finding out about this. Really great work, that all sounds incredibly helpful especially for myself and Reaper_Armada since we're making the full tech tree. And for those who don't follow the mod on moddb, Here's something you may or may not take with a grain of salt. The higher ups wish for the Cerberus Tree to be finished first. Add this info to the landfall of updated Ship textures/models and what do you think?
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Post by Wolfrahm on Dec 5, 2012 15:38:57 GMT
Thanks, I'm glad to help. ;D
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Post by SenjiBen on Jul 8, 2013 0:09:21 GMT
This suggestion isn't so much an idea to improve the mod, more to improve vanilla Sins. As in Rebellion I noticed that the looks of resource asteroids have not improved one iota, they still look cheesy and hard on the eyes. Admittedly you don't usually look at them to closely, so this isn't top priority, but if you have the time and desire, please make sure the new resource objects (whatever they are) look better than the default Sins.
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Post by Reaper_Armada on Jul 9, 2013 19:01:00 GMT
The resourse object is a moon.
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