wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Aug 24, 2012 3:39:31 GMT
I think the UNSC MAC cannons have enough power to inflect heavy damage on a reaper. But correct me if I'm wrong, don't the Reaper's main weapons shoot beams of some sort of molten metal? If that's true, then UNSC ships will certainly face the challenge of staying intact.
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Post by cowgirl on Aug 24, 2012 7:08:42 GMT
I think the UNSC MAC cannons have enough power to inflect heavy damage on a reaper. But correct me if I'm wrong, don't the Reaper's main weapons shoot beams of some sort of molten metal? If that's true, then UNSC ships will certainly face the challenge of staying intact. They certainly have that potential, but not all MAC guns are created equal. A super Mac gun would undoubtedly punish any Reaper that comes within range, and orbital platforms would likely inflict grievous damage upon a Reaper In three shots. However The Mac guns on naval vessels are far, far less powerful, and far inferior are any Mac gun on a UNSC vessel to the pre-Thainx guns. At first glance one might see that round for round the biggest gun on a UNSC ship far outclasses a pre-thainx dreadnaught's gun. However, keep in mind that a Mass Effect gun fires every two seconds, while Mac gun needs several minutes to recharge back to full strength. The two Mac guns on a UNSC cruiser fires a 300 ton shell with 58.16 Kt at 30 kilometers per second, giving them a combined force 486 trillion Joule. Meanwhile, pre-thainx dreadnought ME guns fire a 20 kilogram round with 38kt, at 4,025 kilometers per second for 233 trillion Joules. That said, somthing else is at play given that the shipborne Mac guns are stated to fire at 64.53 kilotons per round, whilst Mass Effect dreadnought guns fire at 38 kilotons. However, any way it's cut, the longer the engagement the more advantageous Mass Effects position will be, and this says nothing of the lack of shielding on UNSC ships, or a Reaper capital ship being 3-4 times more powerful than a ME dreadnought. Huh, those paragraphs looked a lot bigger in the typing box...^-^;;
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Post by Wolfrahm on Aug 24, 2012 12:15:50 GMT
The two Mac guns on a UNSC cruiser fires a 300 ton shell with 58.16 Kt at 30 kilometers per second, giving them a combined force 486 trillion Joule. Meanwhile, pre-thainx dreadnought ME guns fire a 20 kilogram round with 38kt, at 4,025 kilometers per second for 233 trillion Joules. How did you calculate that? By the way, I like your writing style. Guess you being 112 years old has something to do with that.
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Post by cowgirl on Aug 24, 2012 17:09:13 GMT
The two Mac guns on a UNSC cruiser fires a 300 ton shell with 58.16 Kt at 30 kilometers per second, giving them a combined force 486 trillion Joule. Meanwhile, pre-thainx dreadnought ME guns fire a 20 kilogram round with 38kt, at 4,025 kilometers per second for 233 trillion Joules. How did you calculate that?
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Aug 24, 2012 19:05:49 GMT
So much Halo goodness in here....Pardon me while I'm in shock . Since UNSC macs take a while to recharge, doesn't that leave them open to a Reaper counter attack? Unless the fleet has some sort of plan that ships will cover the ones that are recharging?
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Post by cowgirl on Aug 24, 2012 19:57:49 GMT
So much Halo goodness in here....Pardon me while I'm in shock . Since UNSC macs take a while to recharge, doesn't that leave them open to a Reaper counter attack? Unless the fleet has some sort of plan that ships will cover the ones that are recharging? Indeed it would, if the UNSC finds itself in a prolonged engagement away from defensive installations they could suffer catastrophic loses at the hands of non-Reaper fleets, yet alone the Reapers themselves. However, as you can see Super Mac guns would even likely shred the Citadel itself. The big question that could decide whether they are a game changer or merely delaying a Reaper victory would be their rate of fire. A group of 10 Super Mac guns that could shoot every two minutes behind the UNSC fleet could inflict hundreds of loses upon the Reapers while the Fleet acts as a meat shield. The UNSC however has AI, nifty little devices that caused Joker's head to spin when he watched the Geth fleet do maneuvers. This could be a major advantage against non-Geth or Reaper fleets from Mass Effect. This is to say nothing of the shielding, and the improved Thainx guns. However I would have an issue with the progression of time in any hypothetical engagement. Both the Council races and UNSC improved their technologies quite dramatically from book to book/game to game. At what time frame would they draw their forces from? There is also just a huge lack of statistical numbers to make anything more than vague comparisons, and we know next to nothing about Covenant ships. Clearly they are superior to their UNSC peers, but how would they stack up against a Reaper? The Covenant have some ships that dwarf the Reapers who sport equally impressive firepower and payloads. Further food for thought, would Kinetic barriers even do anything against Covenant plasma? The best comparison I can give is this: It took on average, 3 UNSC ships of equal class to match a single Covenant ship. It took the same number of Dreadnoughts to match a Reaper capital ship. However, I can argue pretty comfortably that a Dreadnought is superior to a UNSC Cruiser, there for a Reaper should at least be theoretically equal to a Covenant capital ship (excluding the freaks of the group such as Battlecruisers and Super Carriers) I would argue that a Reaper capital ship is worth at least two Covenant capital ships of the same class, so say nothing of their axilia capabilities such as indoctrination. Anyway it's stacked it would be quite a show to watch!
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Aug 24, 2012 20:41:49 GMT
I would buy tickets to that show! Who's chipping in for pizza and other goodies!? I got....20 bucks on me.
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Post by xphoenixsquadx on Aug 25, 2012 4:22:39 GMT
Has anyone forgotten that a UNSC vessel is loaded with at least 50-100 archer missiles and are known for their extreme tactics. For example, they left an armed Nova Bomb (A.K.A Planet Cracker) for the covenant to discover, which was brought to the Grunt home world where it destroyed an entire fleet. The UNSC also time their shots, using the MAC to weaken the shields of a ship just moments before the missiles hit their target. And don't forget about the some of the massive ships that the UNSC were able to manufacture, like the UNSC supercarrier
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Post by xphoenixsquadx on Aug 25, 2012 4:24:13 GMT
I would love to see how the reapers would fare against the death star that being protected by the entire empirian navy
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Post by schorchguy on Aug 28, 2012 20:00:46 GMT
IT'S A TRAP!
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Post by cowgirl on Aug 29, 2012 6:05:43 GMT
The Imperial navy has some seriously powerful stuff, and do we have any idea how powerful a turbo laser cannon is?
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Centurian128
Asari Maiden
I'm an Asari Maiden now. Asari Maiden's are cool.
Posts: 44
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Post by Centurian128 on Aug 30, 2012 17:51:31 GMT
Star Wars tech has always been obscenely overpowered compared to most other SciFi. I tend not to put them into any verses matches anymore because of that. That being said, I would love it if the Reapers would rip them a new exhaust port but I doubt that'll happen. cowgirlTurbo-laser fire is supposed to be in the range of 200 gigatons per shot for the Republic Assault Ships out of Attack of the Clones according to the Incredible Cross-Sections book for the movie. Can't find much else on them in terms of straight up numbers that aren't speculation.
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Post by cowgirl on Aug 30, 2012 18:58:37 GMT
Sweet Jesus, 200 gigatons?!
A single Star Destroyer could fight the Reapers with firepower like that!
¡Octuple barbette turbolaser or Ion cannons (8) ¡Heavy turbolaser batteries (5) ¡Turbolaser batteries (5) ¡Additional turbolaser batteries (26+) ¡Heavy ion cannons (20) ¡Phylon Q7 tractor beam projectors (10)
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Centurian128
Asari Maiden
I'm an Asari Maiden now. Asari Maiden's are cool.
Posts: 44
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Post by Centurian128 on Aug 30, 2012 21:07:50 GMT
Reapers may have a chance due to overwhelming numbers. I calculated a max number of Reapers a while back, though it was proven that I didn't take certain factors into account when I did so.
As an estimate, there could be about 2,109,600 Reapers in the Reaper Armada.
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The Math:
Age of Milky Way~8.8 billion years Length of Cycle=50,000 years Approximate time until a civilization gets to a Reaper capable tech level~10 million years Number of Space-faring Species at time of current cycle=12 1 Space-faring species=1 Reaper
((8.8billion - 10million)/50,000)*12 = 2,109,600
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Post by Emberblaque on Aug 31, 2012 3:18:44 GMT
Ah, age of the Milky Way was a much better starting point than your previous calculation using the age of the universe on ModDB. You ended up with about 1.4 million less Reapers lol. Props both times around for framing the problem mathematically.
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