wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Aug 28, 2012 23:15:07 GMT
TBD and if you read the other stuff, the mod is on hold for a week or so while Lord is moving. They already said what was going to be in the mod for artifacts and neutral factions.
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Post by epelix on Nov 13, 2012 19:28:08 GMT
Some one, say something.
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Post by Wolfrahm on Nov 14, 2012 9:30:29 GMT
sorry, I can't I'm too busy
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Post by epelix on Nov 14, 2012 13:13:33 GMT
Dangit
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Nov 14, 2012 22:12:45 GMT
Reapers!
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Post by Wolfrahm on Nov 15, 2012 10:17:42 GMT
Ah yes, Reapers. The immortal race of sentient starships allegedly waiting in dark space. I have dismissed that claim.
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Post by epelix on Nov 16, 2012 18:34:17 GMT
Well that that was lively and refreshing conversation.
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Post by xphoenixsquadx on Nov 18, 2012 3:33:13 GMT
In mass effect one was I the only one who was like IMA FIRING MY LAZA when sovy fired his beam OF DEATH
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Post by alandrew456 on Nov 21, 2012 23:20:31 GMT
Hello everyone !!
I've been wanting to play around, and try to model some things and/or texture things, what programs would anyone suggest for a beginner ? (noob if you will )
Thanks, Alan Drew
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Post by Emberblaque on Nov 22, 2012 4:43:53 GMT
Hello everyone !! I've been wanting to play around, and try to model some things and/or texture things, what programs would anyone suggest for a beginner ? (noob if you will ) Thanks, Alan Drew Blender and Wings3D are free, open-source 3d modeling programs. Also the Softimage Mod Tool is a version of Autodesk Softimage that's free to download. Autodesk Maya and Autodesk 3ds Max are the industry standards in most cases, but they each cost US$3,675.00. The retail version of Autodesk Softimage is a bit cheaper at US$3,145.00. You can also purchase an Autodesk 90-day Fixed Term License for US$199.00, to use either 3ds Max or Maya for a three month period. To my knowledge, no Fixed Term License exists for Softimage. Alternatively, cheaper, previous versions can most likely be found on the Internet. The selection of raster graphics editors is more extensive, but I would say that the most popular open source and/or free raster graphics editors would include Paint.NET and GIMP. I would say the industry standard raster graphics editor is Adobe Photoshop, but again, the cost is steep at US$699.00. Alternatively, you can purchase a subscription to the Adobe Creative Cloud service, for a monthly subscription fee of US$49.99. Once again, cheaper older versions can most likely be found on the Internet. As for personal experience, I am not a modeler, but I have done a bit of texture work and have always found Adobe Photoshop CS5 to work nicely. I have CS6 but have yet to install it. The 'NVIDIA Texture Tools for Adobe Photoshop' is a nice plugin for working with Sins, it includes a normal map filter and gives you the ability to save images in the various DXT compression formats (the format Sins uses.) It should be noted that GIMP also has a DXT compression plugin. I suggest you try Blender and Wings3D for your modeling, and Paint.NET and GIMP for your texturing to see if you prefer any of those programs before you invest money. Remember that unless you want to have to send your textures to other people to compress, you'll have to install either GIMP or Photoshop and its respective DXT compression plugin, regardless of which editor you prefer to do your texture work in. If you want to have more marketable skills by getting used to industry standard software, subscribing to the Adobe Creative Cloud or getting an Autodesk 90-day Fixed Term License offer some somewhat economical ways for you to use some very powerful software.
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Post by Wolfrahm on Nov 22, 2012 9:50:06 GMT
Hello everyone !! I've been wanting to play around, and try to model some things and/or texture things, what programs would anyone suggest for a beginner ? (noob if you will ) Thanks, Alan Drew If you want the real basics I suggest Google Sketchup, It's REALLY EASY to learn how to use and costs nothing at all (it's free). I Have only been using it for 3 months and I'm modelling the stuff I have (It's what I use to model all that concept stuff). The only problem is that sketchup models are close to impossible to texture. But you can take screen shots of the models and then alter them in Photoshop or Gimp. Sketchup is the most basic and easy to use 3d modelling software there is. Oh, and it's fun to use. That was modelled in 2 hours using sketchup and then rendered in Gimp in twenty or so minutes.
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Post by Emberblaque on Nov 24, 2012 7:14:47 GMT
If one is interested in creating models for use in SoaSE, I do not recommend using Google Sketchup.
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Post by Wolfrahm on Nov 24, 2012 22:21:12 GMT
If one is interested in creating models for use in SoaSE, I do not recommend using Google Sketchup. Yes, definitely. At most all you would be able to do with a sketchup model is replace existing ship models in SoaSE with your sketchup models, and untextured (or really basic textures such as plain solid colours) models at that. It is possible to export sketchup models into obj. format (the format which most 3D modeling programs can use) but even then texturing is tricky.
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Post by Emberblaque on Nov 25, 2012 1:51:20 GMT
I'm not a modeler, but from what I understand Sketchup models, even exported in .obj, are notoriously difficult to make functional in Sins. The Sins engine has limitations on the structure of the mesh. If I'm correct, Sketchup is a program liberal about its use of polygons besides triangles. To my knowledge Sins only accepts polygons that are triangles. That's just one example, and to be honest I've don't know enough about modeling to discuss much else in detail, but I know every modeler I've ever seen recommends avoiding Sketchup.
It really seems more for modeling for the sake of modeling, or maybe setting up simple scenes to create art off of, like you Wolfrahm. But when the properties of the mesh are a sensitive issue, I'd choose a different program.
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Post by Wolfrahm on Nov 25, 2012 10:18:11 GMT
Precisely. So, alandrew456, If your intention is to model for games or really anything, by all means, rather use Blender, as Emberlaque suggested. If you wish to just simply model for fun, rather use sketchup. Sketchup models, even exported in .obj, are notoriously difficult to make functional in Sins. The Sins engine has limitations on the structure of the mesh. If I'm correct, Sketchup is a program liberal about its use of polygons besides triangles. To my knowledge Sins only accepts polygons that are triangles. I'm not certain ,but I'm quite sure, that the plugin I currently use to export my sketchup models into obj models changes all the polygons into triangles. Though I still have problems texturing It in blender. Also Sketchups scaling system is problematic when It comes to exporting the model, often resulting in the exported model being either massive or microscopic. But I've never tried to get my model working in SoaSE before.
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