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Post by darkmatter1701 on Jul 26, 2012 13:43:45 GMT
The quarian liveships should have that anti geth flash bang wepon that stuns them just to give the reaper faction a weakness that can be exploted
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Jul 26, 2012 16:17:05 GMT
I wish more people from moddb would be active on here. I have seen A LOT of good ideas in this thread since it was put up. By the way Reaper, what do you think about my idea of council races "bombing planets"? Instead of missiles, landing craft will be launched?
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Post by Reaper_Armada on Jul 26, 2012 21:34:50 GMT
I wish more people from moddb would be active on here. I have seen A LOT of good ideas in this thread since it was put up. By the way Reaper, what do you think about my idea of council races "bombing planets"? Instead of missiles, landing craft will be launched? Thats a good idea as well. Seeing as the council prohibited the bombing of garden worlds such as Earth for example. Perhaps the teams sent down to secure the planet could be Krogan shock troops or N7 specialists as you said earlier.
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Jul 27, 2012 4:49:27 GMT
But what about boarding parties for ships? For example, Cerberus ships can be captured but its like a random chance. But not able to capture reaper ships?
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Post by Shockmatter on Jul 27, 2012 6:37:52 GMT
Capture ships? I haven't seen or heard of any in the ME universe. Besides, Cerberus is flagged as a terrorist organization. Any one of the Council races who discovers a Cerberus ship has orders to engage on sight and blow it back to the stone age.
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Post by vvvvbbbb on Jul 27, 2012 11:39:14 GMT
And what about abilitie for council titan to deploy Smaller version of Cruiceble that would kill or damage all ships and structures un tha gravity well ?
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Post by xphoenixsquadx on Jul 27, 2012 15:49:14 GMT
What about the stealth ability for the SR-1 and SR-2; would it be able to work in sins?
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raiu
Salarian Hatchling
Posts: 9
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Post by raiu on Jul 27, 2012 16:35:28 GMT
What about the stealth ability for the SR-1 and SR-2; would it be able to work in sins? they could have an ability to phase out for a certain amount of time
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Post by deltoran on Jul 28, 2012 4:04:49 GMT
Sovereign class reapers should have an ability called 'Assuming Control' that makes surrounding vessels fight better Ah saw somebody already sort of said that. Maybe the Destiny Ascension should have some sort of shielding mod since they always talk about its barriers being the best. Or perhaps it should just boost morale having all them Asari on-board ;D
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Jul 28, 2012 5:42:46 GMT
The Turian battle prep is honestly a great idea. But i'm wondering something here Reaper. When attacking a planet, can you make it so different things are said compared when engaging in space combat?
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Post by Wolfrahm on Jul 28, 2012 12:52:21 GMT
I have weird Idea for the Reaper ships (only Reaper Capital ships). Instead of having automatic targeting weapons (auto attack), their only weapons can be their abilities, which are extremely strong. So a Reaper capital ship would have to be manually ordered to target an enemy with their magnetohydrodynamic err... cannon, which would usually one-shot destroy most ships. It's a horrible Idea, but It would equal out the factions considering how strong the Reapers will be. I can elaborate if anyone wants.
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Post by Admiral Anderson on Jul 28, 2012 17:34:09 GMT
the harbinger class ships need a ability called indoctrinate that will instantly remove a portion of the planets defense "health" and stop all production in the system due to the indoctrinated rebellion against the systems current regime for a time. This could also be used as a buff on a reaper held world to hurry along building of stuff in your systems. I mean they said that a close proximity to reapers sped up the indoctrination process so its not inconceivable that a reaper could cause planet wide indoctrination just by getting close
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raiu
Salarian Hatchling
Posts: 9
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Post by raiu on Jul 28, 2012 17:59:42 GMT
How about in order to bring reapers from dark space you must build a reaper beacon (like object rho in The Arrival dlc) you can bring in a couple at a time and it has a large cooldown.
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wombatleader
Turian Patriarch
Hear a Reaper? Run, just run.
Posts: 123
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Post by wombatleader on Jul 28, 2012 20:37:23 GMT
How about in order to bring reapers from dark space you must build a reaper beacon (like object rho in The Arrival dlc) you can bring in a couple at a time and it has a large cooldown. That....is really a good idea. I honestly love it. I do hope its possible.
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Post by RaptorEffect on Jul 29, 2012 7:01:09 GMT
What if when a Reaper indoctrinates a Council or Cerberus ship, they also capture there ship abilities and use it against them.
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