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Post by Reaper_Armada on Jan 27, 2013 1:06:36 GMT
Yeah. I'm still finishing up the ships we got in-game now but I'll begin working on abilities, buffs and the research tree soon hopefully. And Wolfrahm they are called warp bombs
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Centurian128
Asari Maiden
I'm an Asari Maiden now. Asari Maiden's are cool.
Posts: 44
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Post by Centurian128 on Jan 27, 2013 18:33:09 GMT
Good Idea, CenTurian (hey, I only realise the play on words in your name now!). I don't remember them calling it a "Warp" bomb though. Heh, the funny thing is Mass Effect wasn't even out when I came up with that name. It was originally a spelling mistake , but serves as a nice play on words now. ;D
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Post by davenport94 on Mar 4, 2013 16:28:57 GMT
Hey, i remember reading an entry in the codex about the reapers war tactics, that said something about kamikaze cargo ships loaded with element zero, that were supposed to destroy Sovereign-class reapers by hitting them at FTL speed......i think that if this could be replicated in the game in some way, it would be super cool
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Centurian128
Asari Maiden
I'm an Asari Maiden now. Asari Maiden's are cool.
Posts: 44
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Post by Centurian128 on Mar 4, 2013 18:56:05 GMT
While it would indeed be cool, I think the Codex went on to say that they couldn't do that because of inbuilt safety protocols that couldn't be overridden. That and I don't think Sins could support that kind of a mechanic.
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Centurian128
Asari Maiden
I'm an Asari Maiden now. Asari Maiden's are cool.
Posts: 44
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Post by Centurian128 on Mar 8, 2013 0:27:58 GMT
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Post by Reaper_Armada on Mar 8, 2013 1:38:23 GMT
That ship hasn't been released yet. Only abilities for any ship that have been done are the spinal mounted Magnetohydrodynamic canon thingy majigy and the indoctrination effect.
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Centurian128
Asari Maiden
I'm an Asari Maiden now. Asari Maiden's are cool.
Posts: 44
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Post by Centurian128 on Mar 8, 2013 1:46:57 GMT
Oh alright then, but you guys have an idea of what it's going to be doing, right? If it is still going to be included into the mod that is, I don't like to assume anything. But it seems I still do no matter how many times I try not to.
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Post by Reaper_Armada on Mar 8, 2013 4:16:21 GMT
No, I really am not sure about things until I have a play around with them. I've recently gotten all the new planets in game so now I'm reworking all the weapons of all the ships and stats etc as they come out.
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Post by threehell on Jun 1, 2013 20:09:54 GMT
The Council and Cerberus all should have abilities to put full power to engines and retreat or they will get decimated early on
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Post by Zjin_Kee_Kim on Sept 14, 2013 6:05:05 GMT
I'm a little surprised that this hasn't been suggested, but I would love for the Salarian Dreadnought to have stealth capabilities (I think the Normandy crew refer to it by the submariner's term "Silent Running). According to the Salarian First Fleet War Asset, the STG stole plans for the SR1's Stealth system and the SR2's Reaper IFF. The Salarian Union proceeded to create dreadnoughts that are stealth capable. masseffect.wikia.com/wiki/War_Assets/Salarian
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Post by Reaper_Armada on Sept 16, 2013 17:56:48 GMT
I'm a little surprised that this hasn't been suggested, but I would love for the Salarian Dreadnought to have stealth capabilities (I think the Normandy crew refer to it by the submariner's term "Silent Running). According to the Salarian First Fleet War Asset, the STG stole plans for the SR1's Stealth system and the SR2's Reaper IFF. The Salarian Union proceeded to create dreadnoughts that are stealth capable. masseffect.wikia.com/wiki/War_Assets/Salarian Thanks for the suggestion. I'll look into putting some ability that could work well with it when I get back. Will put mote info up towards end of October early November.
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Post by tainakasachi on Oct 24, 2013 16:00:23 GMT
Err, how about faster hull regeneration ability for quarian ships? You know, they being forced to live in spaceships and stuff. . .
For the asaris, how about a shield-related ability?
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Post by Wolfrahm on Oct 25, 2013 20:53:16 GMT
Err, how about faster hull regeneration ability for quarian ships? You know, they being forced to live in spaceships and stuff. . . Mmmm. Good idea. Better to call it repairing though. Maybe pair that ability along with a increased resource salvaging and scavenging ability. That would be quite appropriate for the Quarians.
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Post by Wargames01 on Apr 12, 2014 21:49:32 GMT
You could have the council makes a genophage cure to allow you to build krogen ships and use krogen based abilities it could also be the only way you can gain allegiance over time from krogen controlled worlds you capture. Also it would be great if you guys on the mod team could give a new update on mod progress.(sorry just been wondering)
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wargames01
Salarian Hatchling
(Incert name here) is great at being a(n)(incert personallity trate here.)This is how you grade you
Posts: 3
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Post by wargames01 on Apr 12, 2014 22:00:36 GMT
You could have a derelict prothean warship that unlocks a hidden research tree when recovered.
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