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Post by jedicolin on Mar 27, 2013 0:21:09 GMT
Couldn't it be possible to give the relays the spinning ability by planetary rotation? Is it possible to just make the eezo holding spinny kajigger only spin and not the relay itself? Just an idea. i.imgur.com/x3yfFLu.gif?1
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Post by epelix on Mar 27, 2013 14:53:25 GMT
I don't really know anything about coding something to sins, but maybe making the eezo holding spinny kajigger and relay as separate things which will be placed on top of each other?
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Post by Wolfrahm on Mar 27, 2013 15:58:05 GMT
Couldn't it be possible to give the relays the spinning ability by planetary rotation? Is it possible to just make the eezo holding spinny kajigger only spin and not the relay itself? Just an idea. i.imgur.com/x3yfFLu.gif?1Not a bad Idea. It probably wouldn't be easy to have the mass relays err... gyro-conduits (I'm coining that term) spin. I don't really know anything about coding something to sins, but maybe making the eezo holding spinny kajigger and relay as separate things which will be placed on top of each other? Yet another good idea. Though, wouldn't know how to go about making this work. I'm thinking that the gyro-conduit should be a effect (effects can be animated) thus making in unnecessary to have both model and effects for the gyro-conduits.
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Post by epelix on Mar 27, 2013 17:55:02 GMT
I ment that you would have gyro conduit and relay as separate things even from the point of game, so they wouldnt be attached to each others, they'd be just something like 2 planets top of each other while only gyro thingy would have rotation.
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Post by Wolfrahm on Mar 30, 2013 2:05:04 GMT
Yes, I caught that. But, as I said, I wouldn't know how to make this happen.
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